
I am a South African game designer and developer who aims to create meaningful and impactful experiences. My work is grounded in both research and hands-on development, with experience spanning game, puzzle and level design, technical implementation, and iterative prototyping.
I approach my work with curiosity, adaptability, and am always looking to grow through new challenges and experiences. Above all else, I love making games for people, and live for the moments when players truly connect with something that I’ve created.
This space is not just to show you the work I'm proud of, but also to showcase some older prototypes and interesting ideas, as well as to track my growth as a game designer over time.